Monday, 12 October 2015

Presentation (Moa)

Moa were large, flightless birds that lived in New Zealand until about 500 years ago. They belong to a flightless bird group, which also includes emus and kiwis. They are as tall as 3.5m and weighed roughly around 200kg. Moa were hunted to extinction by Māori, who found them easy targets. Their flesh was eaten, their feathers and skins were made into clothing. The bones were used for fish hooks and pendants.

What makes the Moa interesting is that it's already extinct. So I wanted to recreate an experience allowing the visitors to rediscover the Moa and the environment that it lived in. I wanted to create an immersive space that lets the visitors feel like they are in the environment when they first step into the exhibition. There will be a forest of interactive screens allowing visitors to interact with the space, transforming the space into a forest of discovery using parabolic speakers, interactive floors and light that will be triggered by motion sensors.

So when the visitor first enter the space, they will hear the Moa's call. There will be parabolic speakers that will mimic the Moa’s sound to really bring the exhibition to life. Since the Moa has a very distinct and interesting call, I think using sound will really generate interest.

(Next Slide - Spotlight)

The visitors are then invited to move around the space. Once the visitor is detected by the motion sensors, the screen will illuminate (similar to a spotlight) to reveal the Moa and environment where the person is standing. This is similar to a hide and seek game that really gets the visitors to interact and take notice of the Moa. When you stand still for about 10 seconds, the screen will slowly uncover to reveal the full environment and the two Moas.

So this is when the users walk around the space. The motion detectors will detect the visitor and forms a spotlight on the screen which will follow the person around the space, as it reveals the environment and the Moa. 

(Next Slide - Uncover)

This one shows when the visitor has stood still for around 10 seconds and the darkness will uncover the entire screen to show both of the moa displays and the environment. 

(Next Slide - Tree)

There will also be a digital tree panel that becomes an interactive touchscreen to bring out further information about the Moa. The whole tree will act as an interactive screen so that people from different heights could reach and get information, making it more inclusive to kids and people on wheelchairs. There will also be an option to adjust text sizes and change languages so that elderlies tourists from different countries can understand. The tree will hang from the ceiling and descend into the space as a source of light, creating a immersive glow since the space is quite dark itself. There will also be seats located near the outside for elderlies and other people who just wants to sit and listen, and really take in the experience. 

(Next Slide - Technology)


The main technologies featured in this exhibit are motion sensors, transparent oled screen and parabolic speakers. These technologies will work together to bring an immersive interactive experience for everyone to enjoy and take in the narrative. Motion sensors will allow the visitors to interact with the exhibit while the transparent oled screen and parabolic speakers will make the space come to life so that visitors can feel like they are in the actual environment with the moa.

Sunday, 11 October 2015

Presentation Slides



What makes the Moa interesting is that it's already extinct. So I wanted to recreate an experience allowing the visitors to rediscover the Moa and the environment that it lived in. I wanted to create an immersive space that lets the visitors feel like they are in the environment when they first step into the exhibition. There will be a forest of interactive screens allowing visitors to interact with the space, transforming the space into a forest of discovery using parabolic speakers, interactive floors and light that will be triggered by motion sensors. The visitors are invited to an immersive environment to envelope in a rich narrative about the life of the Moa.




So when the visitor first enter the space, they will hear the Moa's call. There will be parabolic speakers that will mimic the Moa’s sound to really bring the exhibition to life. It makes you feel like you're really in the space with the moa lurking around. Since the Moa has a very distinct and interesting call, I think using sound will really generate interest. 






The visitors are then invited to move around the space. Once the visitor is detected by the motion sensors, the screen will illuminate (similar to a spotlight) to reveal the Moa and environment where the person is standing. This is similar to a hide and seek game that really gets the visitors to interact and take notice of the Moa. When you stand still for about 10 seconds, the screen will slowly uncover to reveal the full environment and the two Moas.

So this is when the users walk around the space. The motion detectors will detect the visitor and forms a spotlight on the screen which will follow the person around the space, as it reveals the environment and the Moa. 

This one shows when the visitor has stood still for around 10 seconds and the darkness will uncover the entire screen to show both of the moa displays and the environment. 





There will also be a digital tree panel that becomes an interactive touchscreen to bring out further information about the Moa. The whole tree will act as an interactive screen so that people from different heights could reach and get information, making it more inclusive to kids and people on wheelchairs. There will also be an option to adjust text sizes and change languages so that elderlies tourists from different countries can understand. The tree will hang from the ceiling and descend into the space as a source of light, creating a immersive glow since the space is quite dark itself. There will also be seats located near the outside for elderlies and other people who just wants to sit and listen, and really take in the experience. 

Monday, 5 October 2015

Transparent OLED & Intel RealSense Camera



Mirror and Transparent OLED display panels
See displays from an extremely realistic, customized perspective.
A visually compelling, interactive experience that allows the audience to engage with the display.
Enhancing museum experience. 



Intel Real sense camera:
Description: The revolutionary Intel® RealSense™ Camera uses depth-sensing technology so your PC sees more like you do. Use the added dimension to scan 3D objects, control your PC with gestures, or create a more lifelike video chat environment. Reinvented video chat lets you customize your background, and share content with friends as if you're in the same room together.

Floor plans
















Wednesday, 30 September 2015

Interim Feedback



-Look at oled screen
-Include skeleton and live Moa (incorporating the work into the installation)
-Option of standing still and having the the immersive light reveal everything.
-Already revealed at the back of the wall? 

Beam: 2.75m
Roof: 3-3.5m
Floor width: 3m



Refined Idea

A forest of interactive screens allows visitors to explore how the Moa lived back when it was alive.
Transforming the space into a forest of discovery using parabolic speakers, interactive (Textured) floors, light triggered by motion sensors.

Tree panels became interactive touchscreen and brings out information depending on what height you are, making it inclusive to kids and people on wheelchairs. There will also be options to change the language. It will hang from the ceiling and descends into the space as a form of light creating a immersive glow.

Inside the exhibit space, visitors stepped into the environment where the Moa once lived. Visitors are invited to a immersive environment to envelope in a rich narrative about the life of the Moa.

Visitors can locate the Moas in the forest (a nocturnal game, similar to hide and seek).
Maybe use a silhouette when the person is detected? Or the screen illuminates as you walk to light up the area? The ground will be textured to mimic the forest.