A forest of interactive screens allows visitors to explore how the Moa lived back when it was alive.
Transforming the space into a forest of discovery using parabolic speakers, interactive (Textured) floors, light triggered by motion sensors.
Tree panels became interactive touchscreen and brings out information depending on what height you are, making it inclusive to kids and people on wheelchairs. There will also be options to change the language. It will hang from the ceiling and descends into the space as a form of light creating a immersive glow.
Inside the exhibit space, visitors stepped into the environment where the Moa once lived. Visitors are invited to a immersive environment to envelope in a rich narrative about the life of the Moa.
Visitors can locate the Moas in the forest (a nocturnal game, similar to hide and seek).
Maybe use a silhouette when the person is detected? Or the screen illuminates as you walk to light up the area? The ground will be textured to mimic the forest.
Wednesday, 30 September 2015
Saturday, 26 September 2015
Wednesday, 23 September 2015
Inclusive design checklist
Marking checklist:
-Language selection
Things to consider:
-Language selection
-Adjustable text size
-Good colour contrast levels + lighting
-Subtitles + volume (hard without headphones)
-Adjustable heights
-Hand-held controls for wheelchairs
-Glossary of Maori/kiwi
-Basic info by default, deeper on demand (grab attention, allowing others who are interested in the subject to read more-option)
-Simple language (e.g. dyslexic)
-Wheelchair access/ramps/handrails (include chairs maybe to let people take it in?)
Navigation: middle space or right hand side (preferably)
On a large touch screen it is more comfortable to touch the middle and right side of the screen.
Scrolling is a pain.
Thursday, 17 September 2015
Moa Story
-Extinction of Moa birds
-Different sounds Moa makes
-Environment it lives in
-Texture of the skin, feathers
-Movement and behaviour
Moa sounds:
The eastern moa was common in the eastern South Island. It was sufficiently distinct from other moa to be placed in its own genus. This species and the larger stout-legged moa were remarkable in having a very long elongated windpipe, which probably enabled them to make louder, more resonant calls than those of other moa. The windpipe included a loop up to one metre long that ran downwards inside the left side of the body, and across to the other side before it doubled back on itself to the breast and into the lungs. Modern day swan, crane and some spoonbill species also have elongated windpipes, and this explains their resonant, bugling calls. Only male eastern moa appear to have had an elongated windpipe, and so their calls may have had a role in sexual selection and competition for mates.
Source: http://www.nzbirdsonline.org.nz/species/eastern-moa
Other traits:
Wingless
Flightless moa were the only birds in the world to lack any vestige of a wing. They had a small bone called the scapulocoracoid, formed from the fused scapula and coracoid. The junction of these two bones is where the humerus of the wing would have been at an earlier stage in evolution.
Feathers
Moa had rough, furry feathers like a kiwi. The feathers lacked the barbules that usually link the filaments. Little is known about the colour, as feathers have been found only for upland moa. These are dark at the base, lightening to greyish-white at the tip.
Feet
Moa had three front-facing toes on each foot, and a small rear toe, often just a spur on the leg. This differs from all other large ratites, who lack a rear toe, and from ostriches, who have just two toes. The moa foot is also distinctive because the tarsus (the scaly part of the leg to which the toes are attached) was very short. In the heavy-footed moa, the breast feathers were barely off the ground.
Head and bill
Moa had small skulls. This is a trait of all ratites, but a 250-kilogram bird would have looked particularly odd with a skull just 23 centimetres long and 12.5 centimetres wide. Their skulls reveal relatively poor eyesight , a good sense of smell (enlarged olfactory region), and a very short bill. The bills of different species vary from robust, sharp and pointed to snip branches and flax, to weaker, rounded ones more suited to plucking soft leaves and fruit.
Sound Installations
DAYDREAM V.02 Audiovisual installation by NONOTAK STUDIO (Noemi Schipfer and Takami Nakamoto). Sound recorded at Insanitus Festival.
Interactive Sound-installation, Russian Museum
-I found it interesting how it gives an illusion of sound without having to physically touch the display. The sounds link to the object and when you put your hands close to it, it starts playing sounds that you would expect to hear.
Shark Attack Interactive Installation-Not specifically dealing with sounds, however I like how they incorporate the narrative of the shark with the stairs. Turning something you would usually never notice into a space where the people interacts with it.
Losing yourself. Taking shape of something else. Showing movements of birds.
Hermès 8 Ties
I like how shapes and forms changes when the person walks past the detectors. Possibly something interesting to look at if I want to look build a narrative through shapes and forms? Using sound?
Possibly can tell a narrative through the background, showing different environments where the moa had lived at?
Possibly can show textures of the Moa? Feathers?
Seventh Sense (Excerpt) / 第七感官 (五分鐘版)
Showing a moving environment? Being involved in the narrative.
Showing a moving environment? Being involved in the narrative.
Wednesday, 16 September 2015
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